Sol divide saturn4/25/2023 ![]() The graphics card itself had technical issues that prevented developers from exploiting its full processing power. It was literally just individual processors with very little cross-talk between them. ![]() ![]() ![]() Back in the mid 90s, however, having entirely separate units just jacked-up the cost and the complexity of developing for the console. Not without precedent or prescience, because CPUs with multiple cores are the norm in video game consoles and PCs today multiple CPUs were nothing new to veteran arcade developers like Sega, who had already been utilizing multiple processor units in their arcade games, and subsequently adapted the paradigm into the Saturn hardware and subsequently into the Saturn derived Titan Video (ST-V) arcade board. Depending on which account you believe, Sega either slapped on a second CPU and graphics card, or planned the design from the start in order to be capable of both 2D and 3D, the former of which the PlayStation was notably less competent at. The irony is that those "two 32-bit processors" made the system far more difficult to develop for and played a major role in third-party companies favoring the PS1. Once the North American ads ( finally) started promoting it as a gaming system, one of them boasted about how the Saturn had two 32-bit processors while the PlayStation only had one.
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